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NOVA


Nova is an experimental study of the visual arts technique SLITSCAN

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NOVA


Nova is an experimental study of the visual arts technique SLITSCAN

BIOLUMINESCENT DEEP SEA CREATURES...
PROJECT DATE: 2014

Nova is an experimental study of the visual arts technique slitscan, with a particular emphasis on its spacial and temporal properties. The slit scan image is created using video footage of bioluminescent deep sea creatures, particularly comb jellyfish. These creatures acted as a source of inspiration for the form and animation. The resulting structure resembles a surreal organism that is locked into an ever-increasing state of perpetual growth, decay and transformation.

The structure is built and rendered in realtime and programmed in C++ using openFrameworks. For more info on the technical side have a look at this article on creative applications.

 

 

CREDITS

BUILT USING OPENFRAMEWORKS

ADDONS USED:
OFXLEAPMOTION2
OFXPOSTPROCESSING
OFXUI
OFXFASTFBOREADER

MUSIC: NO IDEA BY LUKDAB

Headphones highly recommended.

Here are a few screenshots taken at various stages of the project.

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Cell


 AN INTERACTIVE INSTALLATION QUESTIONING ONLINE IDENTITY

Cell


 AN INTERACTIVE INSTALLATION QUESTIONING ONLINE IDENTITY

Alternative landscapes in the technological ether
PROJECT DATE: 2011 

Commissioned by the Alpha-Ville festival for the 2011 event, this interactive installation (a collaboration with Keiichi Matsuda) plays with and proposes alternative landscapes in the technological ether surrounding our everyday movements. As our identities become deliberately constructed and broadcast commodities, our projected personae increasingly enmesh and define us. Cell acts as a virtual mirror, displaying a constructed fictional persona in place of our physical form. Composed from keyword tags mined from online profiles, these second selves stalk our movements through space, building in size and density over time. The resulting forms are alternate, technologically refracted manifestations of the body, revealing the digital aura while simultaneously allowing us escape from our own constructed identities.

Cell uses Microsoft’s Xbox Kinect to track visitors as they interact with the installation. Microsoft have supported the project from the early stages, working with Brighton based company Matchbox Mobile and the openFrameworks community to build an addon specifically for cell that supports the Kinect For Windows SDK. 

Massive 'thank you's to Carmen Salas, Estela Oliva, Paul Foster, Will Coleman, Simon Hamilton Ritchie, Theo Watson, Kyle McDonald, Arturo Castro, Tim Williams, Alex Lovegrove, Nicholas Wood, Tom Hogan, Claire Holdsworth, Vincent Oliver and Iannish Posooa for their help in realising this project. 

 

EXHIBITIONS

NOV 2013: AUDI CITY, BEIJING.
JUL 2012: CHIVAS COLLECTIVE, SHANGHAI.
MAY 2012: ARTS AND BUSINESS AWARDS, LONDON (PRIVATE).
NOV 2011: LBI RAVE, LONDON (PRIVATE).
SEP 2011: ALPHA-VILLE FESTIVAL, LONDON.

 

 

CREDITS

COMMISSIONED BY:
THE ALPHA-VILLE FESTIVAL

ARTISTS:
JAMES ALLIBAN
KEIICHI MATSUDA

BUILT USING OPENFRAMEWORKS

ADDONS USED:
OFXKINECTNUI
OFXUI

We were invited to Shanghai for a week to set up Cell in July 2012. It was for an art/music/film/food event organised by Emotion China. They had a 5×3 LCD wall erected specifically to display the piece.

Here are a few photos.

Cell was installed at an exhibition at Audi City in Beijing. It was always our intention to change this installation over time to implement new technologies and adapt to different contexts. In this instance we decided to give the visitors the opportunity to contribute to the piece by submitting the tags. This was achieved via a web app that would present the user with one of twenty questions such as – “Where did you meet your first love?” or “What is something you couldn’t live without?”. The answer is submitted and added to the collection of tags. Whereas the original piece would allow users to adopt the role of fictional characters, the result of this version was a crowd sourced cloud of words and phrases that formed a collective identity over the course of the week long exhibition.

Some video / photos are below and you can read more about the exhibition here.

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Lipton T.O


realtime animated simulations for an interactive bar

Lipton T.O


realtime animated simulations for an interactive bar

A COLLABORATION WITH DIGITASLBI LABS, PARIS
Project date: 2015

This project was to help in the launch of the T.O Machine from Lipton. The end result was a digital bar set up at the Marais Bhv in Paris. The idea was to build a bar that visually augmented the flavour of the tea as the user was drinking it. I was commissioned to create a series of realtime animated simulations that were inspired by flavour, story and colour of 10 of the teas. 

The animation, effects, normal calculation etc took place entirely on the GPU. This allowed me to procedurally animate scenes containing over 1 million particles/geometry points, to use a variety of shading and post processing effects (including realtime shadows), to draw to a canvas of 4920 x 2160 (4k + 1080p combined) and to maintain a solid 60fps. It all ran on an alienware pc with an Nvidia geforce GTX 980 graphics card, and, as usual, the app was programmed using c++ and openframeworks.

 

CREDITS

CREATIVE TECHNOLOGIST: STEPHANE ALLARY & JULIEN TERRAZARTIST
CODER: JAMES ALLIBAN
PROJECT AND ACCOUNT MANAGEMENT: DANIEL GAUJAC & GILLES GANDARA
VIDEO SHOOT: DAVID SULTAN & JAVIER SACRISTAN RODRIGUEZ
CREATIVE DIRECTION: LAURENT NUYEN & GEOFFREY JUSTEAU
HARDWARE INSTALLATION: CARLIPABAR
FURNITURE DESIGN: CPM FRANCE

 

Here are a few screenshots taken at various stages of the project:

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Last Train


an interactive drawing tool to create glass etchings using an iPad

Last Train


an interactive drawing tool to create glass etchings using an iPad

Last train out of Naples
PROJECT DATE: 2014

Last train is a project by Ron Arad that I have been involved in over the last couple of years. The piece was commissioned by the diamond company Steinmetz, and inspired by a story from Arad's youth where, as he attempted to catch the last train out of Naples, he saw a young man scratching an elaborate image onto a train window with a diamond ring. Arad missed his train but felt that he had been rewarded by seeing this beautiful work. This piece is inspired by that memory. It is an interactive drawing tool that allows participants to create glass etchings using an iPad. The lines sketched on the device are sent to a custom built CMC machine where they are recreated by a mechanical fist adorned with a ring designed by Arad.

Many artists were invited to contribute a sketch to this project - Anthony Gormley, Grayson Perry, David Shrigley, Tim Noble, Sue Webster, Richard Wilson to name just a few. Ai Weiwei also recorded a sketch remotely from china. The resulting glass etchings are exhibited next to the piece in illuminated glass frames.

My role was in this project was to design and build the software that would record the drawings and send them to the separately contracted machine. There are 2 pieces of software, both built using openFrameworks. The iPad app records drawn lines and continuously sends them wirelessly to the pc software via OSC. The pc app then receives this data, formats it and sends it in a timely fashion to the CMC machine via ofserial (monitoring the machine’s internal buffer to avoid overloading). Finally the machine perfectly recreates the sketch by moving the cast of Arad's fist and running the extruded the diamond across the glass.

I take a great deal of satisfaction working on tools that allow people to express themselves in new forms so this was a particularly rewarding project to be a part of. To see so many esteemed artists use the piece to produce new work was a particular highlight.

Last Train at The Venice Biennale

Last Train at Ron Arad's studio - Photo by Suzie Jay

Etching by Cornelia Parker - Photo by Suzie Jay

Inside a designer's head by Grayson Perry - Photo by Suzie Jay

Etching by David Shrigley - Photo by Suzie Jay

Etching by Leandro Erlich - Photo by Suzie Jay

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The Rite of Spring


A sound-responsive laser installation set to The Rite of SprinG

The Rite of Spring


A sound-responsive laser installation set to The Rite of SprinG

A VISUAL ACCOMPANIMENT TO STRAVINSKY’S MASTERPIECE
PROJECT DATE: 2013

Arcade were commissioned by to make a visual accompaniment to Stravinskys masterpiece, performed by The North Netherlands Symphony Orchestra. The project was produced by the Groninger Forum for the Timeshift Festival in Holland, to celebrate the 100-year anniversary of the controversial first performance of the Rite of Spring. Our response was to construct a virtual architecture from laser beams, transforming the music into a dynamic forest of sound and light.

50 lasers were installed in the auditorium, each one connected to an individual instrument. Custom-built electronics allowed them to react the musicians performances; the louder the musician played, the brighter the beam. At certain times mirrors would be moved or unveiled to direct the beams to different areas of the auditorium, creating new abstract forms in space to compliment the different movements of the piece.

The resulting walls of light emanating from behind the orchestra and extending through the audience formed a direct spatial visualisation of the music.

 

Credits

Directed By: Arcade
Creative Director: Keiichi Matsuda
CREATIVE Producer: James Alliban
TECHNICAL DIRECTOR: JAMES ALLIBAN

Producer (Groningen Forum): Sander Trispel
Technical Consultant: Neil Mendoza

 



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Maccabees in the dark


Performance with live action footage and 3D Kinect

Maccabees in the dark


Performance with live action footage and 3D Kinect

Presented by Vevo for the Magners ‘Made in the Dark’ campaign.
PROJECT DATE: 2012 

This live session with The Maccabees is presented by Vevo for the Magners ‘Made in the Dark’ campaign. The brainchild of Directors Jamie Roberts and Will Hanke, the performance contains a combination of live action footage (shot with an Alexa on a technocrane) and an animated sequence by Jamie Child and James Ballard. In addition to this, the scene was also shot in 3D. This was where I came in. In order to achieve this we built a rig that contained 10 Kinect cameras, each attached to a Macbook Pro. Seven of these were facing outward to the crowd and 3 were facing inward to the band.

Three applications were built to achieve this, all using openFrameworks. The client application used ofxKinect to record the point clouds. The millimetre data for each pixel of the depth map was transcoded into 320×240 TIFF images and exported to the hard drive at roughly 32 fps. A server application was used to monitor and control the 10 clients using OSC. Among other tasks, this starts/stops the recording, synchronises the timecode and displays the status, fps and a live preview of the depth map.

Once the recording had taken place a separate ‘mesh builder’ app then created 3D files from this data. Using this software, the TIFFs are imported and transformed back into their original point cloud structure. A variety of calibration methods are used to rotate, position and warp the point clouds to rebuild the scene and transform it into 2 meshes, one for the band and another for the crowd. A large sequence of 3D files (.obj) were exported and given to the post production guys to create the animated sequence in Maya and After Effects. This app also formats the recorded TIFF and .obj files so that there are only 25 per second and are in an easily manageable directory structure.

And the making of...

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Bipolar


Experimental sound visualisation using kinect

Bipolar


Experimental sound visualisation using kinect

transform the body into a distorted portrait
PROJECT DATE: 2012

Bipolar is an experiment in using the human form as a medium for sound visualisation. It is an audiovisual virtual mirror that warps the participant’s body as they wander through the space. A soundscape designed by Liam Paton is generated from the presence and motion of the participants. The data from this (in addition to sounds from the user and environment) is used to transform the body into a distorted portrait that fluctuates between states of chaos and order.

MORE INFO
ORIGINAL EXPERIMENT
V2 - INSTALLATION

 

CREDITS

BUILT USING OPENFRAMEWORKS

SOUND DESIGN (INSTALLATION):
LIAM PATON OF SILENT STUDIOS


MUSIC: (FROM ORIGINAL EXPERIMENT)
LOOTIN' 92 BY 12TH PLANET & SPL - SOUNDCLOUD.COM/SPL/D-12TH-PLANET-SPL-LOOTIN-VIP

 

This piece has evolved from an experiment I made 18 months ago when exploring the possibilities for using the body as a canvas for visualising sound. Since then it has been exhibited at a number of events including Digital Shoreditch, The Wired Popup Store in Regent St, The New Sublime exhibition at Brighton Digital festival and The BIMA awards.

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Traces


A gesture based interactive installation

Traces


A gesture based interactive installation

an immersive, abstract mirror
PROJECT DATE: 2012

Traces is an interactive installation that was commissioned by The Public in West Bromwich for their Art of Motion exhibtion and produced by Nexus Interactive Arts. The piece encourages the user to adopt the roles of both performer and composer. It is an immersive, abstract mirror that offers an alternative approach to using the body to communicate emotion. Kinect cameras and custom software are used to capture and process movement and form. This data is translated into abstract generative graphics that flow and fill the space offering transient glimpses of the body. An immersive generative soundscape by David Kamp reacts to the user’s presence and motion. Traces relies on continuous movement in space in order to create shadows of activity. Once the performer stops moving, the piece disintegrates over time, and returns to darkness.

The Public is an incredible 5 storey gallery, community centre and creative hub in West Bromwich that is concerned with showcasing the work of interactive artists and local people. My aim was to build an installation that suited not only the theme of the show but the themes of play, discovery and creativity that already permeate the gallery spaces of The Public.

MORE INFO
READ MORE ON THE BLOG
AN INTERVIEw with THE CREATORS PROJECT. 

 

CREDITS

COMMISSIONED BY: THE PUBLIC
PRODUCED BY: NEXUS INTERACTIVE ARTS
SOUND DESIGN: DAVID KAMP

BUILT USING OPENFRAMEWORKS

ADDONS USED:
OFXKINECTNUI
OFXUI

 

 

 

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Composite


Remix your surroundings to create artistic compositions

Composite


Remix your surroundings to create artistic compositions

Inspired by the neo-dadaist collages
PROJECT DATE: 2011

Inspired by the neo-dadaist collages of Robert Rauschenberg, Composite for iPad and Windows Phone allows you to remix your surroundings to create artistic compositions. Users are given the opportunity to paint pictures using the live video stream from their device’s front and back facing cameras. Simply point your iPad towards your subject and start painting to reveal it. A variety of control over the brush and video stream is offered to allow for a huge range of different aesthetics.

MORE INFO
READ MORE ON THE BLOG

 

CREDITS

CONCEPT AND PROGRAMMING:
JAMES ALLIBAN

BRANDING, APP UI DESIGN AND WEBSITE:
JULIET ALLIBAN

BUILT USING OPENFRAMEWORKS

 

Below are a number of images created using Composite. Have a look at the Flickr gallery to see more.

Talking Head by James Alliban

The Goddess Within by Shaun Sheehan

Merry-go-round by James Alliban

Cover Girl by James Alliban

Give Way - by Stephen Beveridge

Untitled by David Scot Leibowitz

Under Attack by SM. Shahrokni

Code Face by James Alliban

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Konstruct


A sound reactive AR experience for the iPhone

Konstruct


A sound reactive AR experience for the iPhone

Transform cities into user generated art spaces
PROJECT DATE: 2011

Konstruct is an investigation into the potential for Augmented Reality to be used to transform cities into user generated art spaces. It is a sound reactive AR experience for the iPhone that allows the user to create a virtual sculpture by speaking, whistling or blowing into the device's microphone. A variety of 3D shapes, colour palettes and settings can be combined to build an endless collection of structures. Compositions can be saved to the device's image gallery.

MORE INFO
READ MORE ON THE BLOG

 

CREDITS

CONCEPT AND PROGRAMMING: JAMES ALLIBAN

BRANDING, APP UI DESIGN AND WEBSITE: JULIET ALLIBAN

BUILT USING STRING

KONSTRUCT WEBSITE

 

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Fracture


paint Cubist portraits with an iphone

Fracture


paint Cubist portraits with an iphone

FRACTURE IPHONE APP
PROJECT DATE: 2010

Fracture is an iPhone app that allows you to paint cubist style portraits using your own photos. Aesthetics employed by abstract masters such as Pablo Picasso and Georges Braque have been studied and recreated in this fun creative app. 

Simply use your camera or search your image gallery for 1 or more photos, adjust the settings to your specification and you are ready to start painting.

Have a look at the Flickr gallery to see some user submitted and personal work.

Built using openFrameworks.

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AR Business Card


THE clue's in the title

AR Business Card


THE clue's in the title

EXTENDING THE BUSINESS CARD
PROJECT DATE: 2010

Traditionally, the business card is a space that contains 5-6 pieces of information about the giver. "Why not also add an augmented reality, animated, 3D mosaic of my face talking about a bunch more stuff" I thought. And then I made it. And then it was published in Engadget and Gizmodo. And then my email client almost melted. Before long I was speaking at conferences and building a business with all the new projects that were coming my way as a result of the mad dash for companies to have some sort of AR thingy in their repertoire of digital offerings. This business allowed me to quit my full timejob and start focussing on my own projects and building a freelance career in creative coding / visual arts.

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Cubist Portrait Generator


Cubist Portrait Generator


In this piece the user can generate a Cubist self portrait using the Wiimote as the paintbrush and the live webcam feed as the paint.